{"id":4392,"slug":"blockbuster","name":"Blockbuster","type":"organization","created_at":"2026-08-08T23:19:14.777232+00:00","hidden":0,"aliases":[],"episodes":[{"id":"94e3b058-b370-42dd-aac1-39da02d2e19b","slug":"s13e01-google-stadia-or-winning-at-videogames","subject":"s13e01: Google Stadia, or, Winning at Videogames","title":"Google Stadia, or, Winning at Videogames","publish_date":"2022-10-05T16:44:33.678281+00:00","year":2022,"month":10,"season":13,"episode":1,"episode_label":"s13e01","canonical_url":"https://newsletter.danhon.com/archive/s13e01-google-stadia-or-winning-at-videogames/","is_premium":0,"word_count":2716,"context":" … Now\nand\nrented games, as if you were in some sort of fake <mark>Blockbuster</mark>. This is... not how people play games? Sony made a better business decision later … ","reading_minutes":14},{"id":"fd9d44a6-29f0-41aa-8477-27f75d54e34d","slug":"episode-one-hundred-and-ninety-six-noticings","subject":"Episode One Hundred and Ninety Six: Noticings; Insecure; No Jobs But What We Make","title":"Noticings; Insecure; No Jobs But What We Make","publish_date":"2015-02-24T00:00:00+00:00","year":2015,"month":2,"season":null,"episode":196,"episode_label":"episode 196","canonical_url":"https://newsletter.danhon.com/archive/episode-one-hundred-and-ninety-six-noticings/","is_premium":0,"word_count":2087,"context":" … Conversely, the International Business Times (yeah, I know) reckons that <mark>Blockbuster</mark> had a peak of 60,000 employees worldwide in 2004[4], whereas Netflix might employ around 2 … ","reading_minutes":10},{"id":"9e64c179-a579-44a7-b953-f3bff7a32374","slug":"episode-sixty-six-on-design-new-aesthetic","subject":"Episode Sixty Six: On Design; New Aesthetic Zeitgeist Bingo; Odds","title":"On Design; New Aesthetic Zeitgeist Bingo; Odds","publish_date":"2014-04-24T00:00:00+00:00","year":2014,"month":4,"season":null,"episode":66,"episode_label":"episode 66","canonical_url":"https://newsletter.danhon.com/archive/episode-sixty-six-on-design-new-aesthetic/","is_premium":0,"word_count":1951,"context":" … In my mind, any *one* of those concepts could easily be made into a Hollywood Action <mark>Blockbuster</mark> and at least a half to two thirds of the movie … ","reading_minutes":10}]}