{"id":2216,"slug":"carless-simon","name":"Carless, Simon","type":"person","created_at":"2026-08-08T04:46:12.544622+00:00","hidden":0,"aliases":[],"episodes":[{"id":"8c7cf6b5-42ea-4798-a8d7-285f207202d8","slug":"s09e33-strategy-ux-numerasse-very-specific-3d","subject":"s09e33: Strategy UX; Numérasse, Very Specific 3D Game Engine Aesthetics, Humming","title":"Strategy UX; Numérasse, Very Specific 3D Game Engine Aesthetics, Humming","publish_date":"2021-06-04T18:36:26.519000+00:00","year":2021,"month":6,"season":9,"episode":33,"episode_label":"s09e33","canonical_url":"https://newsletter.danhon.com/archive/s09e33-strategy-ux-numerasse-very-specific-3d/","is_premium":0,"word_count":2859,"context":" … 1.1.4 PlayStation\n\n<mark>Simon Carless</mark> has a great breakdown of\nSony's PlayStation Strategy\n.\n\nCaught my attention because:\nthe framing of Sony as not Nintendo (a traditional … ","reading_minutes":14}]}