{"id":2215,"slug":"clayton-natalie","name":"Clayton, Natalie","type":"person","created_at":"2026-08-08T04:46:12.544388+00:00","hidden":0,"aliases":[],"episodes":[{"id":"8c7cf6b5-42ea-4798-a8d7-285f207202d8","slug":"s09e33-strategy-ux-numerasse-very-specific-3d","subject":"s09e33: Strategy UX; Numérasse, Very Specific 3D Game Engine Aesthetics, Humming","title":"Strategy UX; Numérasse, Very Specific 3D Game Engine Aesthetics, Humming","publish_date":"2021-06-04T18:36:26.519000+00:00","year":2021,"month":6,"season":9,"episode":33,"episode_label":"s09e33","canonical_url":"https://newsletter.danhon.com/archive/s09e33-strategy-ux-numerasse-very-specific-3d/","is_premium":0,"word_count":2859,"context":" … 1.1.1 Vintage technology as 3D engines\n\nRemembering Source and the beautiful tension of an engine caught between eras\nby <mark>Natalie Clayton</mark> at PC Gamer was a … ","reading_minutes":14}]}