{"id":6356,"slug":"elden-ring","name":"Elden Ring","type":"media","created_at":"2026-08-08T23:33:38.019832+00:00","hidden":0,"aliases":[],"episodes":[{"id":"a910b628-9c9f-4134-873d-de54549505ef","slug":"s17e03-personality-a-rule-about-designing-games","subject":"s17e03: Personality; A Rule about Designing Games","title":"Personality; A Rule about Designing Games","publish_date":"2024-01-10T19:07:12.193546+00:00","year":2024,"month":1,"season":17,"episode":3,"episode_label":"s17e03","canonical_url":"https://newsletter.danhon.com/archive/s17e03-personality-a-rule-about-designing-games/","is_premium":0,"word_count":1998,"context":" … of games has arisen where they\nare\ndesigned to be hard (e.g. <mark>Elden Ring</mark> and others), but crucially\nnot too hard\n. Anyway, there still needs to be … ","reading_minutes":10}]}