{"id":5959,"slug":"environmental-storytelling","name":"environmental storytelling","type":"concept","created_at":"2026-08-08T23:30:20.595077+00:00","hidden":0,"aliases":[],"episodes":[{"id":"300e1f11-a2ed-4051-9a2e-8dde8fc884d5","slug":"s11e24-charismatic-megastructure-financial","subject":"s12e24: Charismatic megastructure financial instruments; Fetch Quests","title":"Charismatic megastructure financial instruments; Fetch Quests","publish_date":"2022-06-20T18:56:18.064000+00:00","year":2022,"month":6,"season":12,"episode":24,"episode_label":"s12e24","canonical_url":"https://newsletter.danhon.com/archive/s11e24-charismatic-megastructure-financial/","is_premium":0,"word_count":2823,"context":" … If you are down with playing videogames, then all the documentation you see around you is a bit like\n<mark>environmental storytelling</mark>\nand audio logs that you've picked … ","reading_minutes":14},{"id":"1802cd71-be5b-4d25-bb84-f2e1f1fda006","slug":"s12e05-dan-hon-is-away","subject":"s12e05: Dan Hon is Away","title":"Dan Hon is Away","publish_date":"2022-05-16T20:08:46.416273+00:00","year":2022,"month":5,"season":12,"episode":5,"episode_label":"s12e05","canonical_url":"https://newsletter.danhon.com/archive/s12e05-dan-hon-is-away/","is_premium":0,"word_count":2506,"context":" … Could it be that Valve has decided that it can solve its \"we don't make triple-A first person <mark>environmental storytelling</mark> narrative games\" problem by... buying someone … ","reading_minutes":13},{"id":"2115bdd9-5f82-4837-bc59-8ac3eba0e711","slug":"s07e27-tattletales-or-ok-google-what-do-you-have","subject":"s07e27: Tattletales, or, OK Google, what do you have on me?","title":"Tattletales, or, OK Google, what do you have on me?","publish_date":"2019-12-18T00:51:08.725000+00:00","year":2019,"month":12,"season":7,"episode":27,"episode_label":"s07e27","canonical_url":"https://newsletter.danhon.com/archive/s07e27-tattletales-or-ok-google-what-do-you-have/","is_premium":0,"word_count":3671,"context":" … which is to say that I’m still super into game design (and <mark>environmental storytelling</mark>, and so on), so I am a sucker for this piece on Kotaku … ","reading_minutes":18},{"id":"859794c0-fedb-488f-b748-9ccdd3892880","slug":"s07e12-scaling-bureaucracy","subject":"s07e12: Scaling Bureaucracy","title":"Scaling Bureaucracy","publish_date":"2019-10-10T00:17:49.990000+00:00","year":2019,"month":10,"season":7,"episode":12,"episode_label":"s07e12","canonical_url":"https://newsletter.danhon.com/archive/s07e12-scaling-bureaucracy/","is_premium":0,"word_count":4048,"context":" … a successor to games like Bioshock which (in its own way) experimented with <mark>environmental storytelling</mark> and meta-narratives about what it means to play a game. But, it … ","reading_minutes":20},{"id":"a1f273b1-5593-461a-a785-b40aa64bb330","slug":"s5e10-platforms-corrupt","subject":"s5e10: Platforms Corrupt","title":"Platforms Corrupt","publish_date":"2018-04-23T00:00:00+00:00","year":2018,"month":4,"season":5,"episode":10,"episode_label":"s05e10","canonical_url":"https://newsletter.danhon.com/archive/s5e10-platforms-corrupt/","is_premium":0,"word_count":2491,"context":" … Could it be that Valve has decided that it can solve its \"we don't make triple-A first person <mark>environmental storytelling</mark> narrative games\" problem by... buying someone … ","reading_minutes":12},{"id":"8b966964-b319-4e2b-b596-891747a49759","slug":"s3e13-they-should-have-sent-a-poet","subject":"s3e13: They Should Have Sent A Poet","title":"They Should Have Sent A Poet","publish_date":"2016-04-18T00:00:00+00:00","year":2016,"month":4,"season":3,"episode":13,"episode_label":"s03e13","canonical_url":"https://newsletter.danhon.com/archive/s3e13-they-should-have-sent-a-poet/","is_premium":0,"word_count":2684,"context":" … I say \"playing\", but some people derogatorily say \"walking simulatoring\" because Everyone's Gone To The Rapture is that sort of <mark>environmental storytelling</mark> that happens to take place … ","reading_minutes":13},{"id":"0059ae60-37ef-4769-881d-1ea0403ec211","slug":"episode-sixty-four-computer-says-no-snow-crashing","subject":"Episode Sixty Four: Computer Says No, Snow Crashing","title":"Computer Says No, Snow Crashing","publish_date":"2014-04-23T00:00:00+00:00","year":2014,"month":4,"season":null,"episode":64,"episode_label":"episode 64","canonical_url":"https://newsletter.danhon.com/archive/episode-sixty-four-computer-says-no-snow-crashing/","is_premium":0,"word_count":3150,"context":" … we have Graggs playing through an Over The Rhine map that's a good example of 3D <mark>environmental storytelling</mark> that has been honed to a fine art by … ","reading_minutes":16}]}