{"id":1570,"slug":"game-developers-conference","name":"Game Developers Conference","type":"organization","created_at":"2026-08-08T04:42:41.040664+00:00","hidden":0,"aliases":["GDC","GDC 2022"],"episodes":[{"id":"6bb29703-6583-4fa9-91dd-1f1af6373610","slug":"s11e48-eukaryotes","subject":"s11e48: Eukaryotes","title":"Eukaryotes","publish_date":"2022-05-05T17:22:23.530038+00:00","year":2022,"month":5,"season":11,"episode":48,"episode_label":"s11e48","canonical_url":"https://newsletter.danhon.com/archive/s11e48-eukaryotes/","is_premium":0,"word_count":1260,"context":" … I feel you don't normally get to see much of this past <mark>GDC</mark> talks and that there's still a stupendous lack of cross-pollination from videogames … ","reading_minutes":6},{"id":"9d80c4d4-ef58-4313-84ad-41438f12e51a","slug":"s11e34-news-you-can-use-the-finocene","subject":"s11e34: News you can use; the Finocene","title":"News you can use; the Finocene","publish_date":"2022-04-15T19:21:01.049396+00:00","year":2022,"month":4,"season":11,"episode":34,"episode_label":"s11e34","canonical_url":"https://newsletter.danhon.com/archive/s11e34-news-you-can-use-the-finocene/","is_premium":0,"word_count":1249,"context":" … I think this was\na good piece on <mark>GDC</mark>\nby Anna Wiener? It didn't seem to lean too hard on game dev stereotypes? Also it includes quotes … ","reading_minutes":6},{"id":"374a3645-5d61-4d03-97bc-66a0a75b7c50","slug":"s11e25-the-wind-that-blew-the-preschoolers-away","subject":"s11e25: The Wind That Blew The Preschoolers Away","title":"The Wind That Blew The Preschoolers Away","publish_date":"2022-04-04T16:13:13.029212+00:00","year":2022,"month":4,"season":11,"episode":25,"episode_label":"s11e25","canonical_url":"https://newsletter.danhon.com/archive/s11e25-the-wind-that-blew-the-preschoolers-away/","is_premium":0,"word_count":1116,"context":" … Shorts\n\nChronic illness, a new hypercard\n\nv buckenham gave a talk at <mark>GDC</mark> 2022 on\nmaking room for people with chronic illness\n. It's a great talk, you … ","reading_minutes":6},{"id":"6c9a5379-5803-4bef-85f4-31494d16c3f8","slug":"s11e21-words-and-how-to-use-them-to-achieve-and","subject":"s11e21: Words and how to use them to achieve and convey your intended effect and meaning?","title":"Words and how to use them to achieve and convey your intended effect and meaning?","publish_date":"2022-03-22T16:15:00.988885+00:00","year":2022,"month":3,"season":11,"episode":21,"episode_label":"s11e21","canonical_url":"https://newsletter.danhon.com/archive/s11e21-words-and-how-to-use-them-to-achieve-and/","is_premium":0,"word_count":1033,"context":" … Casting\n\nInternet friend\nCat Manning\n, a\nNebula-nominated narrative designer and writer\n, is at <mark>GDC</mark> this week which means I get to vicariously enjoy all the good bits … ","reading_minutes":5},{"id":"84f11630-4912-4b11-ae6a-6c75ce5b8340","slug":"s11e17-the-games-google-plays","subject":"s11e17: The Games Google Plays","title":"The Games Google Plays","publish_date":"2022-03-16T16:32:49.048097+00:00","year":2022,"month":3,"season":11,"episode":17,"episode_label":"s11e17","canonical_url":"https://newsletter.danhon.com/archive/s11e17-the-games-google-plays/","is_premium":0,"word_count":1316,"context":" … I saw this as an announcement at the \"Google for Games Developer Summit\" which I have to admit caught me by surprise because <mark>GDC</mark>, the Games Developer Summit … ","reading_minutes":7},{"id":"8c7cf6b5-42ea-4798-a8d7-285f207202d8","slug":"s09e33-strategy-ux-numerasse-very-specific-3d","subject":"s09e33: Strategy UX; Numérasse, Very Specific 3D Game Engine Aesthetics, Humming","title":"Strategy UX; Numérasse, Very Specific 3D Game Engine Aesthetics, Humming","publish_date":"2021-06-04T18:36:26.519000+00:00","year":2021,"month":6,"season":9,"episode":33,"episode_label":"s09e33","canonical_url":"https://newsletter.danhon.com/archive/s09e33-strategy-ux-numerasse-very-specific-3d/","is_premium":0,"word_count":2859,"context":" … Ikea Art Directing the Real World\nis a session at <mark>GDC</mark> this year, which is\ntechnically\nfor people working in 3D production and art direction, but look at … ","reading_minutes":14},{"id":"44fc16db-d217-4416-ae1d-e18b8dd2f162","slug":"s5e09-at-any-cost","subject":"s5e09: At Any Cost","title":"At Any Cost","publish_date":"2018-03-30T00:00:00+00:00","year":2018,"month":3,"season":5,"episode":9,"episode_label":"s05e09","canonical_url":"https://newsletter.danhon.com/archive/s5e09-at-any-cost/","is_premium":0,"word_count":2255,"context":" … Wikipedia\n\n\n\n2.0 Grab Bag\n\n\n\n* Game engine sizzle reels for GDC, the <mark>Game Developers Conference</mark> are a bit like a tiny tiny slice of the SIGGRAPH papers video … ","reading_minutes":11},{"id":"2938cf6c-635b-4339-ba3e-1715d4ea0e8e","slug":"s4e05-im-ok","subject":"s4e05: I'm OK","title":"I'm OK","publish_date":"2017-03-06T00:00:00+00:00","year":2017,"month":3,"season":4,"episode":5,"episode_label":"s04e05","canonical_url":"https://newsletter.danhon.com/archive/s4e05-im-ok/","is_premium":0,"word_count":1846,"context":" … I am not here for GDC, the <mark>Game Developers Conference</mark>. I used to come here for the <mark>Game Developers Conference</mark> and I haven't been in a long … ","reading_minutes":9},{"id":"2e7a4b07-741c-45e4-b8c1-17e38ccda5db","slug":"episode-40-ip-and-the-federation-a-thousand","subject":"Episode 40: IP and the Federation; A Thousand Digital Hubs In Your Pocket; Your Server Recommends","title":"IP and the Federation; A Thousand Digital Hubs In Your Pocket; Your Server Recommends","publish_date":"2014-03-19T00:00:00+00:00","year":2014,"month":3,"season":null,"episode":40,"episode_label":"episode 40","canonical_url":"https://newsletter.danhon.com/archive/episode-40-ip-and-the-federation-a-thousand/","is_premium":0,"word_count":1663,"context":" … See, I knew I could get another Star Trek reference in.\n[1]\nhttp://www.youtube.com/watch?v=QrqZl2QIz0c\n--\n3.0 Your Server Recommends\nAnother <mark>GDC</mark>, another opportunity … ","reading_minutes":8}]}