{"id":779,"slug":"grand-theft-auto","name":"Grand Theft Auto","type":"media","created_at":"2026-08-08T04:38:13.180546+00:00","hidden":0,"aliases":[],"episodes":[{"id":"7e380fc6-2052-400e-9180-fdeeb739b9de","slug":"s21e08-you-broke-it-we-should-own-it","subject":"s21e08 - You Broke It, We (Should) Own It","title":"You Broke It, We (Should) Own It","publish_date":"2026-06-29T23:34:30+00:00","year":2026,"month":6,"season":21,"episode":8,"episode_label":"s21e08","canonical_url":"https://newsletter.danhon.com/archive/s22e08-you-broke-it-we-should-own-it/","is_premium":0,"word_count":2077,"context":" … one of the most anticipated pieces of culture this decade, i.e. <mark>Grand Theft Auto</mark> 6, where you’ve decided to not have a physical edition but for … ","reading_minutes":10},{"id":"4e35977a-6e67-4357-8dd5-f36f0713cf62","slug":"s11e16-even-shorter-bullet-points","subject":"s11e16: Even Shorter Bullet Points","title":"Even Shorter Bullet Points","publish_date":"2022-03-15T23:18:43.987682+00:00","year":2022,"month":3,"season":11,"episode":16,"episode_label":"s11e16","canonical_url":"https://newsletter.danhon.com/archive/s11e16-even-shorter-bullet-points/","is_premium":0,"word_count":1170,"context":" … Horsey\" because it is made by the same studio that developed the <mark>Grand Theft Auto</mark> series, and because it has horses in it. My in-laws are stereotypical … ","reading_minutes":6},{"id":"67643668-9323-4922-8607-6fac8f6ba11f","slug":"s09e28-point-click-adventure","subject":"s09e28: Point, Click, Adventure","title":"Point, Click, Adventure","publish_date":"2021-05-14T19:15:43.381619+00:00","year":2021,"month":5,"season":9,"episode":28,"episode_label":"s09e28","canonical_url":"https://newsletter.danhon.com/archive/s09e28-point-click-adventure/","is_premium":0,"word_count":1197,"context":" … Would these be legacy? What makes something legacy?\n\nRace'n'Chase\n\nVia\nChappell Ellison\n, the original game design document for DMA Design's <mark>Grand Theft Auto</mark>, nee\nRace … ","reading_minutes":6},{"id":"b3584f30-a1b8-40fb-a488-d0da3b3fae3e","slug":"episode-one-hundred-and-twenty-eight-the-only","subject":"Episode One Hundred and Twenty Eight: The Only Medium; Watching You; Smart Cities","title":"The Only Medium; Watching You; Smart Cities","publish_date":"2014-07-24T00:00:00+00:00","year":2014,"month":7,"season":null,"episode":128,"episode_label":"episode 128","canonical_url":"https://newsletter.danhon.com/archive/episode-one-hundred-and-twenty-eight-the-only/","is_premium":0,"word_count":2380,"context":" … pretty much raised upon their perspective through open-world games like the <mark>Grand Theft Auto</mark> series. To take that familiarity that makes perfect sense in an interactive environment … ","reading_minutes":12}]}