{"id":2220,"slug":"ithacus","name":"Ithacus","type":"concept","created_at":"2026-08-08T04:46:12.545414+00:00","hidden":0,"aliases":[],"episodes":[{"id":"8c7cf6b5-42ea-4798-a8d7-285f207202d8","slug":"s09e33-strategy-ux-numerasse-very-specific-3d","subject":"s09e33: Strategy UX; Numérasse, Very Specific 3D Game Engine Aesthetics, Humming","title":"Strategy UX; Numérasse, Very Specific 3D Game Engine Aesthetics, Humming","publish_date":"2021-06-04T18:36:26.519000+00:00","year":2021,"month":6,"season":9,"episode":33,"episode_label":"s09e33","canonical_url":"https://newsletter.danhon.com/archive/s09e33-strategy-ux-numerasse-very-specific-3d/","is_premium":0,"word_count":2859,"context":" … 1.1.2 Rockets and war\n\n<mark>Ithacus</mark>\nis a 1960s concept for an American SSTO VTOVL\n[1]\norbital launch vehicle, which is basically a way to have marines … ","reading_minutes":14}]}