{"id":3118,"slug":"knowledge-navigator","name":"Knowledge Navigator","type":"concept","created_at":"2026-08-08T04:51:41.865575+00:00","hidden":0,"aliases":[],"episodes":[{"id":"a910b628-9c9f-4134-873d-de54549505ef","slug":"s17e03-personality-a-rule-about-designing-games","subject":"s17e03: Personality; A Rule about Designing Games","title":"Personality; A Rule about Designing Games","publish_date":"2024-01-10T19:07:12.193546+00:00","year":2024,"month":1,"season":17,"episode":3,"episode_label":"s17e03","canonical_url":"https://newsletter.danhon.com/archive/s17e03-personality-a-rule-about-designing-games/","is_premium":0,"word_count":1998,"context":" … to 1977\n[10]\n, and you will all totally autocomplete me mentioning Apple’s <mark>Knowledge Navigator</mark>\n[11]\n. But I maintain that the main reason why we don’t have … ","reading_minutes":10}]}