{"id":5101,"slug":"limbo","name":"Limbo","type":"media","created_at":"2026-08-08T23:24:15.564601+00:00","hidden":0,"aliases":[],"episodes":[{"id":"396882e7-1305-440d-8299-505fc3b49f11","slug":"s21e14-just-the-links","subject":"s21e14: Just the Links","title":"Just the Links","publish_date":"2026-07-29T02:25:57+00:00","year":2026,"month":7,"season":21,"episode":14,"episode_label":"s21e14","canonical_url":"https://newsletter.danhon.com/archive/s21e14-just-the-links/","is_premium":0,"word_count":1168,"context":" … was a toddler!)\n↩\n\nHow ‘Star Trek’ Fell From Streaming Anchor to Stuck in <mark>Limbo</mark> | Analysis\n(archive link), Roger Cheng, The Wrap, 23 July 2026\n↩\n\nInstagram, @shittyrigs\n\n↩\n\nThe Joy … ","reading_minutes":6},{"id":"a910b628-9c9f-4134-873d-de54549505ef","slug":"s17e03-personality-a-rule-about-designing-games","subject":"s17e03: Personality; A Rule about Designing Games","title":"Personality; A Rule about Designing Games","publish_date":"2024-01-10T19:07:12.193546+00:00","year":2024,"month":1,"season":17,"episode":3,"episode_label":"s17e03","canonical_url":"https://newsletter.danhon.com/archive/s17e03-personality-a-rule-about-designing-games/","is_premium":0,"word_count":1998,"context":" … a statement?” but I maintain that I still personally dislike the 2007 videogame <mark>Limbo</mark>\n[16]\n, where the designer’s explicit intent was for the game to be hard … ","reading_minutes":10},{"id":"859794c0-fedb-488f-b748-9ccdd3892880","slug":"s07e12-scaling-bureaucracy","subject":"s07e12: Scaling Bureaucracy","title":"Scaling Bureaucracy","publish_date":"2019-10-10T00:17:49.990000+00:00","year":2019,"month":10,"season":7,"episode":12,"episode_label":"s07e12","canonical_url":"https://newsletter.danhon.com/archive/s07e12-scaling-bureaucracy/","is_premium":0,"word_count":4048,"context":" … Both of these are valid! I also get to choose that I will not finish <mark>Limbo</mark>, for example, because I found it too hard and the designer explicitly … ","reading_minutes":20}]}