{"id":6437,"slug":"robotic-process-automation","name":"Robotic Process Automation","type":"concept","created_at":"2026-08-08T23:34:24.954270+00:00","hidden":0,"aliases":[],"episodes":[{"id":"22a4beee-02a1-43e3-a862-cf3329478850","slug":"s19e04-just-enough-world-model-actually-its-about","subject":"s19e04: Just Enough World Model; Actually, it’s about Federalism","title":"Just Enough World Model; Actually, it’s about Federalism","publish_date":"2024-10-28T20:50:09.999943+00:00","year":2024,"month":10,"season":19,"episode":4,"episode_label":"s19e04","canonical_url":"https://newsletter.danhon.com/archive/s19e04-just-enough-world-model-actually-its-about/","is_premium":0,"word_count":3252,"context":" … There’s a whole thing in Enterprise Computing that’s a lot to do with modernizing super old systems called <mark>Robotic Process Automation</mark>. It’s essentially replacing a … ","reading_minutes":16},{"id":"a910b628-9c9f-4134-873d-de54549505ef","slug":"s17e03-personality-a-rule-about-designing-games","subject":"s17e03: Personality; A Rule about Designing Games","title":"Personality; A Rule about Designing Games","publish_date":"2024-01-10T19:07:12.193546+00:00","year":2024,"month":1,"season":17,"episode":3,"episode_label":"s17e03","canonical_url":"https://newsletter.danhon.com/archive/s17e03-personality-a-rule-about-designing-games/","is_premium":0,"word_count":1998,"context":" … this is a bit like <mark>robotic process automation</mark>\n[9]\n, a thing that’s also used to improve otherwise inflexible legacy enterprise software\n\nTwo: Oh boy does this open … ","reading_minutes":10}]}