{"id":159,"slug":"sony","name":"Sony","type":"organization","created_at":"2026-08-08T04:34:58.147332+00:00","hidden":0,"aliases":["Sony Interactive Entertainment","Sony Network Entertainment International","Sony Pictures Global","Sony PlayStation"],"episodes":[{"id":"5a97efa3-08c5-453c-9212-1ba7c28fcd99","slug":"s21e09-a-different-strategy-the-sanest-choice-in","subject":"s21e09: A Different Strategy, The Sanest Choice In An Insane World","title":"A Different Strategy, The Sanest Choice In An Insane World","publish_date":"2026-07-03T22:43:48+00:00","year":2026,"month":7,"season":21,"episode":9,"episode_label":"s21e09","canonical_url":"https://newsletter.danhon.com/archive/s21e09-a-different-strategy-the-sanest-choice-in/","is_premium":0,"word_count":1474,"context":" … Chinese electronics companies currently doing other stuff deciding to do what <mark>Sony</mark> did in the 90s.\n2\n\n(the post is accompanied by a graphic table showing 2026 Major … ","reading_minutes":7},{"id":"7e380fc6-2052-400e-9180-fdeeb739b9de","slug":"s21e08-you-broke-it-we-should-own-it","subject":"s21e08 - You Broke It, We (Should) Own It","title":"You Broke It, We (Should) Own It","publish_date":"2026-06-29T23:34:30+00:00","year":2026,"month":6,"season":21,"episode":8,"episode_label":"s21e08","canonical_url":"https://newsletter.danhon.com/archive/s22e08-you-broke-it-we-should-own-it/","is_premium":0,"word_count":2077,"context":" … 1.0 Things That Caught My Attention\n\n1.1 You Broke It, We (Should) Own It\n\nSo <mark>Sony</mark> is in the news because the commercial licensing agreement it … ","reading_minutes":10},{"id":"edeefbbc-74e0-4160-9161-e382c64ccbef","slug":"s21e07-anything-llms-can-do-i-can-do-better","subject":"s21e07: Anything LLMs Can Do, I Can Do Better","title":"Anything LLMs Can Do, I Can Do Better","publish_date":"2026-06-24T22:15:56+00:00","year":2026,"month":6,"season":21,"episode":7,"episode_label":"s21e07","canonical_url":"https://newsletter.danhon.com/archive/s21e07-anything-llms-can-do-i-can-do-better/","is_premium":0,"word_count":2072,"context":" … Contain Residential Proxy SDKs\n(\narchive.is\n), Trevor Sutter, Spur Research 22 June 2026\n↩\n\n<mark>Sony</mark> seemingly enforcing \"stricter guidelines\" on PlayStation Store to remove the mounds of PS5 shovelware … ","reading_minutes":10},{"id":"0faaf8bb-2879-418d-b3da-b5888c0ddf64","slug":"s21e04-the-collapse-of-form","subject":"s21e04: The Collapse of Form","title":"The Collapse of Form","publish_date":"2026-01-20T19:39:45+00:00","year":2026,"month":1,"season":21,"episode":4,"episode_label":"s21e04","canonical_url":"https://newsletter.danhon.com/archive/s21e04-the-collapse-of-form/","is_premium":0,"word_count":3431,"context":" … Someone posted the other day a portable <mark>Sony</mark> video editing rig that looked like exactly the kind of thing that you’d use for a couple of decades … ","reading_minutes":17},{"id":"a910b628-9c9f-4134-873d-de54549505ef","slug":"s17e03-personality-a-rule-about-designing-games","subject":"s17e03: Personality; A Rule about Designing Games","title":"Personality; A Rule about Designing Games","publish_date":"2024-01-10T19:07:12.193546+00:00","year":2024,"month":1,"season":17,"episode":3,"episode_label":"s17e03","canonical_url":"https://newsletter.danhon.com/archive/s17e03-personality-a-rule-about-designing-games/","is_premium":0,"word_count":1998,"context":" … it is red, and it has a jog wheel/button, as if it were some sort of modernized <mark>Sony</mark> Clié\n[3]\n,\n[4]\n.\n\nIt was also designed in collaboration … ","reading_minutes":10},{"id":"64613a0a-05a8-4135-a3dc-e8449868b514","slug":"s16e04-hands-brains-eyes","subject":"s16e04: Hands, Brains, Eyes","title":"Hands, Brains, Eyes","publish_date":"2023-09-29T00:23:14.989328+00:00","year":2023,"month":9,"season":16,"episode":4,"episode_label":"s16e04","canonical_url":"https://newsletter.danhon.com/archive/s16e04-hands-brains-eyes/","is_premium":0,"word_count":1840,"context":" … Would it be better than <mark>Sony</mark>'s PS VR 2? At the very least, it's untethered.\n\nAs an aside, this raises the weird prospect of not only … ","reading_minutes":9},{"id":"02ba3a80-e24f-4c3c-8443-05b9532e4345","slug":"s16e03-its-the-unique-integration-of-the-hardware","subject":"s16e03: It's the Unique Integration of the Hardware, the Silicon, and the Software, Stupid","title":"It's the Unique Integration of the Hardware, the Silicon, and the Software, Stupid","publish_date":"2023-09-27T16:44:17.535349+00:00","year":2023,"month":9,"season":16,"episode":3,"episode_label":"s16e03","canonical_url":"https://newsletter.danhon.com/archive/s16e03-its-the-unique-integration-of-the-hardware/","is_premium":0,"word_count":2125,"context":" … And even in consoles, <mark>Sony</mark> and Microsoft executives will contort themselves into describing exactly what the videogame market is (or sub-markets) and who's in what position … ","reading_minutes":11},{"id":"81f6912e-a65c-45c7-a6d4-8a3b7b4c7f79","slug":"s14e07-platform-exclusivity-microsoft-activision","subject":"s14e07: Platform Exclusivity: Microsoft / Activision Blizzard","title":"Platform Exclusivity: Microsoft / Activision Blizzard","publish_date":"2023-01-11T17:15:21.464460+00:00","year":2023,"month":1,"season":14,"episode":7,"episode_label":"s14e07","canonical_url":"https://newsletter.danhon.com/archive/s14e07-platform-exclusivity-microsoft-activision/","is_premium":0,"word_count":1419,"context":" … The proposed acquisition has made several people at the very least nervous, not least of which I imagine are executives at <mark>Sony</mark> Interactive Entertainment, the bit of <mark>Sony</mark> … ","reading_minutes":7},{"id":"3e4249c5-1e53-4290-8bcb-2eed959e77e7","slug":"s14e05-the-software-defined-cost-of-doing-business","subject":"s14e05 - The Software-Defined Cost of Doing Business","title":"The Software-Defined Cost of Doing Business","publish_date":"2023-01-09T17:48:40.749809+00:00","year":2023,"month":1,"season":14,"episode":5,"episode_label":"s14e05","canonical_url":"https://newsletter.danhon.com/archive/s14e05-the-software-defined-cost-of-doing-business/","is_premium":0,"word_count":1540,"context":" … annual unveiling of Cars You Won't Be Able To Drive, from the\n<mark>Sony</mark>/Honda Afeela\nto the updated colour version of\nBMW's i Vision Dee\n, and … ","reading_minutes":8},{"id":"c2063e91-324e-4ed0-92be-fc388eac3623","slug":"s13e16-duolingo-but-for-talking-to-ml-image","subject":"s13e16: Duolingo, but for talking to ML Image Generators","title":"Duolingo, but for talking to ML Image Generators","publish_date":"2022-10-27T16:23:01.112416+00:00","year":2022,"month":10,"season":13,"episode":16,"episode_label":"s13e16","canonical_url":"https://newsletter.danhon.com/archive/s13e16-duolingo-but-for-talking-to-ml-image/","is_premium":0,"word_count":1316,"context":" … If I'm skimming <mark>Sony</mark>'s 2022Q1 report right, Network Services (which includes PlayStation Plus and Now\nand\nadvertising revenue) comprise 17.5% of PlyStation's revenue.\n\nOkay … ","reading_minutes":7},{"id":"263b3168-974e-4da6-bc75-91a87a184a45","slug":"s3e11-what-it-means-to-be-playstation-with","subject":"s13e11: What it means to be PlayStation with Netflix in the room; What's Simlish for Metaverse?","title":"What it means to be PlayStation with Netflix in the room; What's Simlish for Metaverse?","publish_date":"2022-10-19T19:07:40.343000+00:00","year":2022,"month":10,"season":13,"episode":11,"episode_label":"s13e11","canonical_url":"https://newsletter.danhon.com/archive/s3e11-what-it-means-to-be-playstation-with/","is_premium":0,"word_count":2237,"context":" … Netflix, for what it's worth, is an air-quotes\nbigger\nair-quotes company than <mark>Sony</mark> with a market cap of 122.6 billion! <mark>Sony</mark>'s is only … ","reading_minutes":11},{"id":"a61b05e1-3dc5-4ad9-9e08-50bbb5744156","slug":"s13e08-business-models-that-make-you-cry-long","subject":"s13e08: Business models that make you cry; Long-range microwave networks; Home servers; Twitter, But Angrier And In VR","title":"Business models that make you cry; Long-range microwave networks; Home servers; Twitter, But Angrier And In VR","publish_date":"2022-10-14T20:04:16.704947+00:00","year":2022,"month":10,"season":13,"episode":8,"episode_label":"s13e08","canonical_url":"https://newsletter.danhon.com/archive/s13e08-business-models-that-make-you-cry-long/","is_premium":0,"word_count":2541,"context":" … sell it on to Xbox Game Pass Go Don't Collect $200 or <mark>Sony</mark> PlayStation Plus Extra Premium Super or, weird also-rans Apple Arcade and... Netflix?\n\nI … ","reading_minutes":13},{"id":"99202b6c-80bb-4446-91cb-9c754c90c3b8","slug":"s13e06-form-factors-weaponizing-typos-to-own-the","subject":"s13e06: Form Factors; Weaponizing typos to own the libs","title":"Form Factors; Weaponizing typos to own the libs","publish_date":"2022-10-12T15:54:20.331327+00:00","year":2022,"month":10,"season":13,"episode":6,"episode_label":"s13e06","canonical_url":"https://newsletter.danhon.com/archive/s13e06-form-factors-weaponizing-typos-to-own-the/","is_premium":0,"word_count":1164,"context":" … I got sidetracked while talking about <mark>Sony</mark> yesterday into a thread with Adam Rogers about a <mark>Sony</mark> Walkman he had in 1990 that was \"\nbarely bigger than the … ","reading_minutes":6},{"id":"a6d27c67-97af-4a57-8e29-1986687f16d2","slug":"s13e04-what-is-it-like-to-be-a-playstation","subject":"s13e04: What is it like to be a PlayStation, Netflix/Everyone Else Edition","title":"What is it like to be a PlayStation, Netflix/Everyone Else Edition","publish_date":"2022-10-10T17:29:21.210316+00:00","year":2022,"month":10,"season":13,"episode":4,"episode_label":"s13e04","canonical_url":"https://newsletter.danhon.com/archive/s13e04-what-is-it-like-to-be-a-playstation/","is_premium":0,"word_count":2107,"context":" … Software Defined Brands\n\nI left the last installment thinking about what sort of uneasy, temporary partnership might exist between, say, Apple and (<mark>Sony</mark>) PlayStation (actually:\n<mark>Sony</mark> Interactive Entertainment … ","reading_minutes":11},{"id":"de4f1e43-c268-4209-96ed-256a320a863e","slug":"s13e03-what-is-it-like-to-be-a-playstation","subject":"s13e03: What is it like to be a PlayStation: Software Defined Brands; Gerrymandering Autocorrect","title":"What is it like to be a PlayStation: Software Defined Brands; Gerrymandering Autocorrect","publish_date":"2022-10-07T17:41:56.498734+00:00","year":2022,"month":10,"season":13,"episode":3,"episode_label":"s13e03","canonical_url":"https://newsletter.danhon.com/archive/s13e03-what-is-it-like-to-be-a-playstation/","is_premium":0,"word_count":2432,"context":" … modeling and realtime rendering with and an asset store because it has Dreams. <mark>Sony</mark> has a whole bunch of first-party studios (and second party) that might even … ","reading_minutes":12},{"id":"d48b84d7-4abc-46ae-9890-769e3462a17d","slug":"s13e02-what-is-it-like-to-be-a-playstation","subject":"s13e02: What Is It Like To Be A PlayStation?","title":"What Is It Like To Be A PlayStation?","publish_date":"2022-10-06T17:51:05.012328+00:00","year":2022,"month":10,"season":13,"episode":2,"episode_label":"s13e02","canonical_url":"https://newsletter.danhon.com/archive/s13e02-what-is-it-like-to-be-a-playstation/","is_premium":0,"word_count":1864,"context":" … 1.0 Some Things That Caught My Attention\n\nWhat is it like to be a PlayStation?\n\nLast episode I was thinking-out-loud about the position that <mark>Sony</mark> … ","reading_minutes":9},{"id":"94e3b058-b370-42dd-aac1-39da02d2e19b","slug":"s13e01-google-stadia-or-winning-at-videogames","subject":"s13e01: Google Stadia, or, Winning at Videogames","title":"Google Stadia, or, Winning at Videogames","publish_date":"2022-10-05T16:44:33.678281+00:00","year":2022,"month":10,"season":13,"episode":1,"episode_label":"s13e01","canonical_url":"https://newsletter.danhon.com/archive/s13e01-google-stadia-or-winning-at-videogames/","is_premium":0,"word_count":2716,"context":" … But <mark>Sony</mark>?\n\nWhat would <mark>Sony</mark> do? Are they at risk of being left behind and losing their leadership in\nconsole videogames\nbecause there's a different game to … ","reading_minutes":14},{"id":"f481d393-4646-4ec4-996c-99e05669b8b9","slug":"s12e52-and-everythings-burning-to-the-ground","subject":"s12e52: And Everything's Burning To The Ground","title":"And Everything's Burning To The Ground","publish_date":"2022-09-16T22:30:58.197469+00:00","year":2022,"month":9,"season":12,"episode":52,"episode_label":"s12e52","canonical_url":"https://newsletter.danhon.com/archive/s12e52-and-everythings-burning-to-the-ground/","is_premium":0,"word_count":600,"context":" … do all the deals with <mark>Sony</mark> and Microsoft and Nintendo. Make your place the place for photos inside videogames. Presumably there's a whole play for whatever metaverse … ","reading_minutes":3},{"id":"8cc22f81-a314-406f-a6c1-dd677355474f","slug":"s11hiatus0405-stages-of-transformation-and-not","subject":"s11hiatus04/05: Stages of Transformation, and Not Trying is a Signal","title":"s11hiatus04/05: Stages of Transformation, and Not Trying is a Signal","publish_date":"2022-03-31T15:30:00+00:00","year":2022,"month":3,"season":11,"episode":4,"episode_label":"s11hiatus04","canonical_url":"https://newsletter.danhon.com/archive/s11hiatus0405-stages-of-transformation-and-not/","is_premium":0,"word_count":2355,"context":" … A slightly more mellow than nerd rage case in point, Russell Davies (again) on <mark>Sony</mark>'s new product[2] and the fact that while they're entirely capable … ","reading_minutes":12},{"id":"84f11630-4912-4b11-ae6a-6c75ce5b8340","slug":"s11e17-the-games-google-plays","subject":"s11e17: The Games Google Plays","title":"The Games Google Plays","publish_date":"2022-03-16T16:32:49.048097+00:00","year":2022,"month":3,"season":11,"episode":17,"episode_label":"s11e17","canonical_url":"https://newsletter.danhon.com/archive/s11e17-the-games-google-plays/","is_premium":0,"word_count":1316,"context":" … days is an increasingly small pool of publishers who\nwill\nallow it, because <mark>Sony</mark> and Microsoft are now engaged in a war of attrition to protect their platforms … ","reading_minutes":7},{"id":"c0adc990-73b8-4e25-9e56-6bf4eae1bb5f","slug":"s11e15-oh-this-18m-diameter-mirror-i-just","subject":"s11e15: Oh this 1.8m diameter mirror? I just happened to have it lying around","title":"Oh this 1.8m diameter mirror? I just happened to have it lying around","publish_date":"2022-03-14T16:39:47.443068+00:00","year":2022,"month":3,"season":11,"episode":15,"episode_label":"s11e15","canonical_url":"https://newsletter.danhon.com/archive/s11e15-oh-this-18m-diameter-mirror-i-just/","is_premium":0,"word_count":913,"context":" … The quick version is that 2013's Xbox One lost handily to <mark>Sony</mark>'s PlayStation 4, and one of the reasons why is that Microsoft went all-in … ","reading_minutes":5},{"id":"978e9840-a8e5-454a-915e-7e22026e3d8a","slug":"s11e14-eight-short-pieces-in-fifteen-minutes-or","subject":"s11e14: Eight Short Pieces In Fifteen Minutes Or Less","title":"Eight Short Pieces In Fifteen Minutes Or Less","publish_date":"2022-03-11T23:26:20.382891+00:00","year":2022,"month":3,"season":11,"episode":14,"episode_label":"s11e14","canonical_url":"https://newsletter.danhon.com/archive/s11e14-eight-short-pieces-in-fifteen-minutes-or/","is_premium":0,"word_count":1158,"context":" … A million dollars isn't cool, FPGAs are cool\n\nThis is just cool: \"\nWhat if the <mark>Sony</mark>'s PlayStation 1 CPU had a real data cache\n?\" is something … ","reading_minutes":6},{"id":"eec54a26-7d8d-4132-ba36-a43ba112f2e1","slug":"s11e08-how-much-should-you-own-anyway","subject":"s11e08: How Much Should You Own, Anyway?","title":"How Much Should You Own, Anyway?","publish_date":"2022-03-04T18:20:23.315349+00:00","year":2022,"month":3,"season":11,"episode":8,"episode_label":"s11e08","canonical_url":"https://newsletter.danhon.com/archive/s11e08-how-much-should-you-own-anyway/","is_premium":0,"word_count":1252,"context":" … not publishing or making available The Call, It Continues, And It's Dutiful on <mark>Sony</mark>'s next console. So <mark>Sony</mark> should really make sure there are enough good … ","reading_minutes":6},{"id":"8c7cf6b5-42ea-4798-a8d7-285f207202d8","slug":"s09e33-strategy-ux-numerasse-very-specific-3d","subject":"s09e33: Strategy UX; Numérasse, Very Specific 3D Game Engine Aesthetics, Humming","title":"Strategy UX; Numérasse, Very Specific 3D Game Engine Aesthetics, Humming","publish_date":"2021-06-04T18:36:26.519000+00:00","year":2021,"month":6,"season":9,"episode":33,"episode_label":"s09e33","canonical_url":"https://newsletter.danhon.com/archive/s09e33-strategy-ux-numerasse-very-specific-3d/","is_premium":0,"word_count":2859,"context":" … 1.1.4 PlayStation\n\nSimon Carless has a great breakdown of\n<mark>Sony</mark>'s PlayStation Strategy\n.\n\nCaught my attention because:\nthe framing of <mark>Sony</mark> as not Nintendo (a traditional … ","reading_minutes":14},{"id":"3e8bbb1c-e8fd-4c84-953c-0efd07978055","slug":"s09e17-the-sky-above-the-port-snow-crashing","subject":"s09e17: The Sky Above The Port; Snow Crashing, chapter 14, part 3","title":"The Sky Above The Port; Snow Crashing, chapter 14, part 3","publish_date":"2021-04-19T17:49:10.956567+00:00","year":2021,"month":4,"season":9,"episode":17,"episode_label":"s09e17","canonical_url":"https://newsletter.danhon.com/archive/s09e17-the-sky-above-the-port-snow-crashing/","is_premium":0,"word_count":4356,"context":" … Reminds me of <mark>Sony</mark>'s PS5 DualSense controller, which has new haptics and adaptive triggers [\n<mark>Sony</mark> announcement\n,\n<mark>Sony</mark> technology story on haptics\n,\nVerge article\n]\n\n... because why not visualizations … ","reading_minutes":22},{"id":"97ded4ab-6683-4f90-ab3e-45a331675180","slug":"s08e15-the-location-based-pokemon-game-company","subject":"s08e15: The Location-based Pokemon Game Company","title":"The Location-based Pokemon Game Company","publish_date":"2020-06-30T21:27:49.407000+00:00","year":2020,"month":6,"season":8,"episode":15,"episode_label":"s08e15","canonical_url":"https://newsletter.danhon.com/archive/s08e15-the-location-based-pokemon-game-company/","is_premium":0,"word_count":3603,"context":" … agency world for a few years, working with clients like Nike, Facebook (yeeees), <mark>Sony</mark> and… Kraft. (You are not allowed to call Velveeta “cheese”).\nNiantic is best known … ","reading_minutes":18},{"id":"9d4f908c-6cf9-4ade-821c-066aaa3ebd02","slug":"s08e10-take-your-time-reading-this-one","subject":"s08e10: Take your time reading this one","title":"Take your time reading this one","publish_date":"2020-05-17T20:44:15.684000+00:00","year":2020,"month":5,"season":8,"episode":10,"episode_label":"s08e10","canonical_url":"https://newsletter.danhon.com/archive/s08e10-take-your-time-reading-this-one/","is_premium":0,"word_count":3213,"context":" … I brought user-centered, product and service design and game mechanics to creative work as a Creative Director for clients like Nike, Coca-Cola, <mark>Sony</mark> and Facebook. (Yes … ","reading_minutes":16},{"id":"1eda5259-3b62-4a60-bef0-04b47e1bbccf","slug":"s07e26-ambient-information-radiators-butter","subject":"s07e26: Ambient information radiators; butter trucks; trains","title":"Ambient information radiators; butter trucks; trains","publish_date":"2019-12-12T01:52:56.168000+00:00","year":2019,"month":12,"season":7,"episode":26,"episode_label":"s07e26","canonical_url":"https://newsletter.danhon.com/archive/s07e26-ambient-information-radiators-butter/","is_premium":0,"word_count":2142,"context":" … Say something like “Hey Google, set an alarm for 8.a.m.” and yes I have seen horrendous <mark>Sony</mark> alarm clock manuals. Or horrendous <mark>Sony</mark> manuals in the … ","reading_minutes":11},{"id":"9c50ad8f-2e20-4d7e-957c-b75a1aa75976","slug":"s07extra03-the-extra-bit","subject":"s07extra03: The extra bit","title":"The extra bit","publish_date":"2019-10-11T23:15:35.225000+00:00","year":2019,"month":10,"season":7,"episode":3,"episode_label":"s07extra03","canonical_url":"https://newsletter.danhon.com/archive/s07extra03-the-extra-bit/","is_premium":1,"word_count":2653,"context":" … Is how I would describe the interesting-to-me bit of how\nWired’s piece as part of <mark>Sony</mark>’s PlayStation 5 PR onslaught\nincluded this bit about … ","reading_minutes":13},{"id":"272da262-1faf-479f-81c0-291f45ead274","slug":"s2e12-on-advertising-again","subject":"s2e12: On Advertising. Again.","title":"On Advertising. Again.","publish_date":"2015-07-31T00:00:00+00:00","year":2015,"month":7,"season":2,"episode":12,"episode_label":"s02e12","canonical_url":"https://newsletter.danhon.com/archive/s2e12-on-advertising-again/","is_premium":0,"word_count":2888,"context":" … This type of thing kept coming up and was *obvious* to us when working on <mark>Sony</mark> but they still wanted to tell a great story that would help … ","reading_minutes":14},{"id":"d119325e-1e08-43ab-bb98-05c0db74311b","slug":"episode-one-hundred-and-ninety-eight-what-apple-is","subject":"Episode One Hundred And Ninety Eight: What Apple Is","title":"What Apple Is","publish_date":"2015-02-26T00:00:00+00:00","year":2015,"month":2,"season":null,"episode":198,"episode_label":"episode 198","canonical_url":"https://newsletter.danhon.com/archive/episode-one-hundred-and-ninety-eight-what-apple-is/","is_premium":0,"word_count":1605,"context":" … A consumer electronics company brings to mind someone like <mark>Sony</mark> or Samsung: discrete electronic - it's in the name - components that don't really do *computing*. And arguably … ","reading_minutes":8},{"id":"fd9d44a6-29f0-41aa-8477-27f75d54e34d","slug":"episode-one-hundred-and-ninety-six-noticings","subject":"Episode One Hundred and Ninety Six: Noticings; Insecure; No Jobs But What We Make","title":"Noticings; Insecure; No Jobs But What We Make","publish_date":"2015-02-24T00:00:00+00:00","year":2015,"month":2,"season":null,"episode":196,"episode_label":"episode 196","canonical_url":"https://newsletter.danhon.com/archive/episode-one-hundred-and-ninety-six-noticings/","is_premium":0,"word_count":2087,"context":" … while back in episode 188[1], that given the Target hack and the <mark>Sony</mark> hack, what we should be afraid of is a principle of mediocrity and that … ","reading_minutes":10},{"id":"b87b0c8c-93cc-47e7-be9b-92604c1f7d4b","slug":"episode-one-hundred-and-ninety-three-internet-of","subject":"Episode One Hundred and Ninety Three: Internet of Capitalism; Internet of Things Winter; Transmogrify","title":"Internet of Capitalism; Internet of Things Winter; Transmogrify","publish_date":"2015-02-18T00:00:00+00:00","year":2015,"month":2,"season":null,"episode":193,"episode_label":"episode 193","canonical_url":"https://newsletter.danhon.com/archive/episode-one-hundred-and-ninety-three-internet-of/","is_premium":0,"word_count":1646,"context":" … Are there only so many things as an industry that we can concentrate on? Whilst <mark>Sony</mark>'s PS4 is an unqualified improvement over its predecessor, the OS is … ","reading_minutes":8},{"id":"6f0c9474-2652-48ea-9070-aac7e7982aa2","slug":"episode-one-hundred-and-eighty-eight-the-new","subject":"Episode One Hundred and Eighty Eight: The New Normal","title":"The New Normal","publish_date":"2014-12-16T00:00:00+00:00","year":2014,"month":12,"season":null,"episode":188,"episode_label":"episode 188","canonical_url":"https://newsletter.danhon.com/archive/episode-one-hundred-and-eighty-eight-the-new/","is_premium":0,"word_count":1054,"context":" … 1.0 The New Normal\nSo, the <mark>Sony</mark> hacks. You probably know all about those. About the abysmal state of corporate security that <mark>Sony</mark> Pictures Global had that … ","reading_minutes":5},{"id":"30feb17b-8504-4e37-bfe2-f7840f815413","slug":"episode-one-hundred-and-fifty-four-the-networked","subject":"Episode One Hundred and Fifty Four: The Networked Lens; Twitch; Sufficient Density","title":"The Networked Lens; Twitch; Sufficient Density","publish_date":"2014-09-04T00:00:00+00:00","year":2014,"month":9,"season":null,"episode":154,"episode_label":"episode 154","canonical_url":"https://newsletter.danhon.com/archive/episode-one-hundred-and-fifty-four-the-networked/","is_premium":0,"word_count":2040,"context":" … Disney (ABC, ESPN, any number of videogame properties), <mark>Sony</mark> (media outlets, televisions, videogames and videogame consoles), Microsoft (perpetual failed media/entertainment ambitions, not really sure what it's … ","reading_minutes":10},{"id":"5b79107e-b18c-4034-a1bb-fadf0aecc7cc","slug":"episode-one-hundred-and-forty-six-not-all-now","subject":"Episode One Hundred And Forty Six: Not All...; Now Wear This; Uber","title":"Not All...; Now Wear This; Uber","publish_date":"2014-08-20T00:00:00+00:00","year":2014,"month":8,"season":null,"episode":146,"episode_label":"episode 146","canonical_url":"https://newsletter.danhon.com/archive/episode-one-hundred-and-forty-six-not-all-now/","is_premium":0,"word_count":1966,"context":" … In the roughly nine months since <mark>Sony</mark>'s launch of the PlayStation 4, it's only achieved around 10 million units.\n\n\n\nAnd I don't even know *why … ","reading_minutes":10},{"id":"ec574050-0e0d-4566-bf12-458dcd2bf1fa","slug":"episode-one-hundred-and-twenty-seven-belong-snow","subject":"Episode One Hundred and Twenty Seven: Belong; Snow Crashing (9); Humans As A Service","title":"Belong; Snow Crashing (9); Humans As A Service","publish_date":"2014-07-23T00:00:00+00:00","year":2014,"month":7,"season":null,"episode":127,"episode_label":"episode 127","canonical_url":"https://newsletter.danhon.com/archive/episode-one-hundred-and-twenty-seven-belong-snow/","is_premium":0,"word_count":4362,"context":" … now - or at least tested - by startups like Oculus Rift and products like <mark>Sony</mark>'s Project Morpheus. There's a lot here that's being learned in terms … ","reading_minutes":22},{"id":"647b3ac1-aeb7-4f7b-acc7-c134644a66f3","slug":"episode-ninety-nine-building-together-beautiful","subject":"Episode Ninety Nine: Building Together; Beautiful Shooty Things; Software For Eating; The New Toys On The Web; Take It Seriously; And Finally","title":"Building Together; Beautiful Shooty Things; Software For Eating; The New Toys On The Web; Take It Seriously; And Finally","publish_date":"2014-06-10T00:00:00+00:00","year":2014,"month":6,"season":null,"episode":99,"episode_label":"episode 99","canonical_url":"https://newsletter.danhon.com/archive/episode-ninety-nine-building-together-beautiful/","is_premium":0,"word_count":1816,"context":" … a tiny team (I think they're only around four people) and that <mark>Sony</mark> were willing to recognise it and give it space at such a big industry … ","reading_minutes":9},{"id":"708f7154-3505-4a6e-881d-efb6c20b889c","slug":"episode-eighty-three-this-is-my-next-and-how-it","subject":"Episode Eighty Three: This Is My Next; And How It Felt","title":"This Is My Next; And How It Felt","publish_date":"2014-05-20T00:00:00+00:00","year":2014,"month":5,"season":null,"episode":83,"episode_label":"episode 83","canonical_url":"https://newsletter.danhon.com/archive/episode-eighty-three-this-is-my-next-and-how-it/","is_premium":0,"word_count":1021,"context":" … Across every single account I've worked on - Nike, Coca-Cola, <mark>Sony</mark>, Kraft, Lurpak and Facebook - I've worked with fantastic, smart people and been a part of … ","reading_minutes":5},{"id":"3b0e9d48-a50d-4e99-9da2-32a274883810","slug":"episode-forty-nine-living-in-an-immaterial-world","subject":"Episode Forty Nine: Living In An Immaterial World; Snow Crashing 4; Odds","title":"Living In An Immaterial World; Snow Crashing 4; Odds","publish_date":"2014-04-01T00:00:00+00:00","year":2014,"month":4,"season":null,"episode":49,"episode_label":"episode 49","canonical_url":"https://newsletter.danhon.com/archive/episode-forty-nine-living-in-an-immaterial-world/","is_premium":0,"word_count":2301,"context":" … Xbox has historically had this as pay-to-play for network experiences, <mark>Sony</mark> only just joined them in charing in their fourth iteration. This \"prime\" 3d rendered environment … ","reading_minutes":12},{"id":"bde9d31b-ed7a-4a27-b292-65e8f35cb313","slug":"episode-forty-six-snow-crashing-3-video-is-a","subject":"Episode Forty Six - Snow Crashing 3; Video is a Content-Type; Blame Your Tools","title":"Snow Crashing 3; Video is a Content-Type; Blame Your Tools","publish_date":"2014-03-27T00:00:00+00:00","year":2014,"month":3,"season":null,"episode":46,"episode_label":"episode 46","canonical_url":"https://newsletter.danhon.com/archive/episode-forty-six-snow-crashing-3-video-is-a/","is_premium":0,"word_count":2691,"context":" … The work my team and I did on building <mark>Sony</mark>'s brand site couldn't have been done without the expertise built from an understanding of animation, CGI … ","reading_minutes":13},{"id":"03c3ce33-29d4-4ffd-86ec-a25dadc49343","slug":"episode-twenty-eight-only-connect-they-stole-our","subject":"Episode Twenty Eight: Only Connect; They Stole Our Revolution; Policy As Code; Dance Central","title":"Only Connect; They Stole Our Revolution; Policy As Code; Dance Central","publish_date":"2014-03-03T00:00:00+00:00","year":2014,"month":3,"season":null,"episode":28,"episode_label":"episode 28","canonical_url":"https://newsletter.danhon.com/archive/episode-twenty-eight-only-connect-they-stole-our/","is_premium":0,"word_count":2990,"context":" … <mark>Sony</mark> Network Entertainment International (the corporate entity operating the <mark>Sony</mark> PlayStation network) more-or-less immediately followed with an amendment to the terms and conditions of the PlayStation … ","reading_minutes":15},{"id":"fa2ceae0-5c8e-40a7-8260-4651cbeee07e","slug":"episode-nineteen-not-trying-is-a-signal-peak-game","subject":"Episode Nineteen - Not Trying Is A Signal, Peak Game, EasyHard, SnapChat","title":"Not Trying Is A Signal, Peak Game, EasyHard, SnapChat","publish_date":"2014-02-18T00:00:00+00:00","year":2014,"month":2,"season":null,"episode":19,"episode_label":"episode 19","canonical_url":"https://newsletter.danhon.com/archive/episode-nineteen-not-trying-is-a-signal-peak-game/","is_premium":0,"word_count":1468,"context":" … A slightly more mellow than nerd rage case in point, Russell Davies (again) on <mark>Sony</mark>'s new product[2] and the fact that while they're entirely capable … ","reading_minutes":7},{"id":"54112b88-8300-4fc5-881e-4b6bdfda7aeb","slug":"episode-twelve-attention-star-trek-and-cars","subject":"Episode Twelve: Attention, Star Trek and Cars","title":"Attention, Star Trek and Cars","publish_date":"2014-02-08T00:00:00+00:00","year":2014,"month":2,"season":null,"episode":12,"episode_label":"episode 12","canonical_url":"https://newsletter.danhon.com/archive/episode-twelve-attention-star-trek-and-cars/","is_premium":0,"word_count":1981,"context":" … inspiration from people who actually know how to make D-pads, namely Microsoft, <mark>Sony</mark> and Nintendo. Probably less Nintendo these days, though.\n\nAnother was: car companies have all … ","reading_minutes":10},{"id":"1d3ed3cc-4995-49ae-bb45-4d42d6cac452","slug":"episode-six-the-short-one","subject":"Episode Six: The Short One","title":"The Short One","publish_date":"2014-01-30T00:00:00+00:00","year":2014,"month":1,"season":null,"episode":6,"episode_label":"episode 6","canonical_url":"https://newsletter.danhon.com/archive/episode-six-the-short-one/","is_premium":0,"word_count":702,"context":" … Like the <mark>Sony</mark> site I worked on recently, we've tried to do something responsive that isn't what you might normally think of as responsive.\n[2]\nhttps … ","reading_minutes":4}]}