{"id":637,"slug":"ubisoft","name":"Ubisoft","type":"organization","created_at":"2026-08-08T04:37:25.616140+00:00","hidden":0,"aliases":[],"episodes":[{"id":"5e3ffcbe-d4fb-4f2a-88e5-1f38fe3e1f71","slug":"s18e04-what-are-we-doing-here-exactly-llms-are","subject":"s18e04: What Are We Doing Here, Exactly?; LLMs Are Playful, Actually","title":"What Are We Doing Here, Exactly?; LLMs Are Playful, Actually","publish_date":"2024-03-27T21:34:02.502635+00:00","year":2024,"month":3,"season":18,"episode":4,"episode_label":"s18e04","canonical_url":"https://newsletter.danhon.com/archive/s18e04-what-are-we-doing-here-exactly-llms-are/","is_premium":0,"word_count":3553,"context":" … some writers directly affected by this shit, and it’s videogame dialogue writers. <mark>Ubisoft</mark> have already been public about creating internal tools to relieve the burden of writing … ","reading_minutes":18},{"id":"6ad627ef-3786-446c-bc55-e31c6b1cff7c","slug":"s12e40-policy-is-strategy-mumble-videogames","subject":"s12e40: Policy is strategy, mumble videogames","title":"Policy is strategy, mumble videogames","publish_date":"2022-07-26T00:12:36.602712+00:00","year":2022,"month":7,"season":12,"episode":40,"episode_label":"s12e40","canonical_url":"https://newsletter.danhon.com/archive/s12e40-policy-is-strategy-mumble-videogames/","is_premium":0,"word_count":1350,"context":" … Here's an example from <mark>Ubisoft</mark> of how other publishers talk about integration with NFTs, or developing NFT-like things, on <mark>Ubisoft</mark> Quartz\n[2]\n:\n\n<mark>Ubisoft</mark> Quartz is a … ","reading_minutes":7},{"id":"d7f849c8-0adc-4828-a188-fdccc93524e9","slug":"s12e06-dan-hon-is-away-still","subject":"s12e06: Dan Hon is Away, Still","title":"Dan Hon is Away, Still","publish_date":"2022-05-18T02:23:23.461973+00:00","year":2022,"month":5,"season":12,"episode":6,"episode_label":"s12e06","canonical_url":"https://newsletter.danhon.com/archive/s12e06-dan-hon-is-away-still/","is_premium":0,"word_count":5679,"context":" … Unity, the latest in the <mark>Ubisoft</mark> I'm-a-pretend-assassin-travelogue set in Paris, probably has up to 10 teams working around the world, say up to … ","reading_minutes":28},{"id":"84f11630-4912-4b11-ae6a-6c75ce5b8340","slug":"s11e17-the-games-google-plays","subject":"s11e17: The Games Google Plays","title":"The Games Google Plays","publish_date":"2022-03-16T16:32:49.048097+00:00","year":2022,"month":3,"season":11,"episode":17,"episode_label":"s11e17","canonical_url":"https://newsletter.danhon.com/archive/s11e17-the-games-google-plays/","is_premium":0,"word_count":1316,"context":" … ad-supported Premium Videogame Experiences Direct To Consumer Via Publisher (EA Play, maybe? <mark>Ubisoft</mark>? Who else is left, really? CD Projekt?) or if, as part of Google Cloud … ","reading_minutes":7},{"id":"859794c0-fedb-488f-b748-9ccdd3892880","slug":"s07e12-scaling-bureaucracy","subject":"s07e12: Scaling Bureaucracy","title":"Scaling Bureaucracy","publish_date":"2019-10-10T00:17:49.990000+00:00","year":2019,"month":10,"season":7,"episode":12,"episode_label":"s07e12","canonical_url":"https://newsletter.danhon.com/archive/s07e12-scaling-bureaucracy/","is_premium":0,"word_count":4048,"context":" … I remember that I’d read on Twitter somewhere some fantastic stats from a developer at <mark>Ubisoft</mark> who’d provided an update on how people are using subtitles … ","reading_minutes":20},{"id":"ad9e4ece-59ed-48bb-9ea0-4475bac490b4","slug":"episode-one-hundred-and-eighty-six-videogame","subject":"Episode One Hundred and Eighty Six: Videogame Tourism; Principles for 21st Century Government","title":"Videogame Tourism; Principles for 21st Century Government","publish_date":"2014-11-20T00:00:00+00:00","year":2014,"month":11,"season":null,"episode":186,"episode_label":"episode 186","canonical_url":"https://newsletter.danhon.com/archive/episode-one-hundred-and-eighty-six-videogame/","is_premium":0,"word_count":2017,"context":" … the latest installment in <mark>Ubisoft</mark>'s series of historical fiction meets conspiracy theory meets alien encouragement of human evolution (oops, largely unsurprising spoiler) meets free-running meets getting … ","reading_minutes":10},{"id":"bf6f6012-caf6-4cf6-9536-9997d07d264c","slug":"episode-one-hundred-and-eighty-two-the-starship","subject":"Episode One Hundred and Eighty Two: The Starship Enterprise; How Do You Solve A Problem Like Digital?","title":"The Starship Enterprise; How Do You Solve A Problem Like Digital?","publish_date":"2014-11-02T00:00:00+00:00","year":2014,"month":11,"season":null,"episode":182,"episode_label":"episode 182","canonical_url":"https://newsletter.danhon.com/archive/episode-one-hundred-and-eighty-two-the-starship/","is_premium":0,"word_count":5710,"context":" … Unity, the latest in the <mark>Ubisoft</mark> I'm-a-pretend-assassin-travelogue set in Paris, probably has up to 10 teams working around the world, say up to … ","reading_minutes":29},{"id":"0f596a68-ac4e-451b-b1c7-d0def367bc65","slug":"episode-one-hundred-and-twenty-mundane-blue-ant","subject":"Episode One Hundred and Twenty: Mundane Blue Ant; Press Square To Hack","title":"Mundane Blue Ant; Press Square To Hack","publish_date":"2014-07-10T00:00:00+00:00","year":2014,"month":7,"season":null,"episode":120,"episode_label":"episode 120","canonical_url":"https://newsletter.danhon.com/archive/episode-one-hundred-and-twenty-mundane-blue-ant/","is_premium":0,"word_count":1896,"context":" … Ants\n2.0 Press Square To Hack\nMy current gaming diversion has been <mark>Ubisoft</mark>'s Watch Dogs[1] and every. Single. Time. I play it, I've been … ","reading_minutes":9},{"id":"c2968c5a-d2a5-4e46-87ba-6316b44aeb10","slug":"episode-one-hundred-and-one-dangerous-not-trying","subject":"Episode One Hundred and One: Dangerous; Not Trying Is A Signal (2); What's Mine; Laundry","title":"Dangerous; Not Trying Is A Signal (2); What's Mine; Laundry","publish_date":"2014-06-13T00:00:00+00:00","year":2014,"month":6,"season":null,"episode":101,"episode_label":"episode 101","canonical_url":"https://newsletter.danhon.com/archive/episode-one-hundred-and-one-dangerous-not-trying/","is_premium":0,"word_count":2243,"context":" … Double The Animations Edition\nSo, if you hadn't heard (and it's entirely possible that you haven't), <mark>Ubisoft</mark>, the videogame publisher and developer found itself suffering … ","reading_minutes":11},{"id":"31927d3c-8990-46d6-8c2b-18107c16a14c","slug":"episode-ninety-supply-chain-management-for-seven","subject":"Episode Ninety: Supply Chain Management For Seven Billion; Too Early; WATCH_DOGS","title":"Supply Chain Management For Seven Billion; Too Early; WATCH_DOGS","publish_date":"2014-05-28T00:00:00+00:00","year":2014,"month":5,"season":null,"episode":90,"episode_label":"episode 90","canonical_url":"https://newsletter.danhon.com/archive/episode-ninety-supply-chain-management-for-seven/","is_premium":0,"word_count":1778,"context":" … Sports_Tracker\n\n3.0 WATCH_DOGS\n\nSo I spent some time yesterday playing <mark>Ubisoft</mark>'s WATCH_DOGS, a so-on-the-nose-zeitgeist new aesthetic open world game … ","reading_minutes":9}]}