{"id":3549,"slug":"unity-2","name":"Unity","type":"concept","created_at":"2026-08-08T23:12:29.993642+00:00","hidden":0,"aliases":[],"episodes":[{"id":"02ba3a80-e24f-4c3c-8443-05b9532e4345","slug":"s16e03-its-the-unique-integration-of-the-hardware","subject":"s16e03: It's the Unique Integration of the Hardware, the Silicon, and the Software, Stupid","title":"It's the Unique Integration of the Hardware, the Silicon, and the Software, Stupid","publish_date":"2023-09-27T16:44:17.535349+00:00","year":2023,"month":9,"season":16,"episode":3,"episode_label":"s16e03","canonical_url":"https://newsletter.danhon.com/archive/s16e03-its-the-unique-integration-of-the-hardware/","is_premium":0,"word_count":2125,"context":" … But, technically, Unreal and <mark>Unity</mark> do support Metal, nevermind if the latter's use completely plummets thanks to the spectacular destruction of trust overseen by John Riccitello. And … ","reading_minutes":11},{"id":"69ea2a30-7bf0-4fa9-93d9-6614109ae087","slug":"s15e01-marks-on-a-flat-plane","subject":"s15e01: Marks on Flat Planes","title":"Marks on Flat Planes","publish_date":"2023-06-08T18:01:41.339766+00:00","year":2023,"month":6,"season":15,"episode":1,"episode_label":"s15e01","canonical_url":"https://newsletter.danhon.com/archive/s15e01-marks-on-a-flat-plane/","is_premium":0,"word_count":3502,"context":" … paper projected onto a 2D plane? Does it end up being an Unreal/<mark>Unity</mark> volume environment you can navigate through? One you can spin around? (And why is … ","reading_minutes":18},{"id":"d3c8f8d9-db1a-4a64-82e4-900aa324cdfa","slug":"s13e05-aqi-but-for-brain-fungus","subject":"s13e05: AQI But For Brain Fungus","title":"AQI But For Brain Fungus","publish_date":"2022-10-11T16:59:00.156472+00:00","year":2022,"month":10,"season":13,"episode":5,"episode_label":"s13e05","canonical_url":"https://newsletter.danhon.com/archive/s13e05-aqi-but-for-brain-fungus/","is_premium":0,"word_count":1137,"context":" … In fact, the closest I might see traditional publishers and news organizations engage with games is through middleware like Unreal or <mark>Unity</mark>, see: The Weather Channel's early … ","reading_minutes":6},{"id":"de4f1e43-c268-4209-96ed-256a320a863e","slug":"s13e03-what-is-it-like-to-be-a-playstation","subject":"s13e03: What is it like to be a PlayStation: Software Defined Brands; Gerrymandering Autocorrect","title":"What is it like to be a PlayStation: Software Defined Brands; Gerrymandering Autocorrect","publish_date":"2022-10-07T17:41:56.498734+00:00","year":2022,"month":10,"season":13,"episode":3,"episode_label":"s13e03","canonical_url":"https://newsletter.danhon.com/archive/s13e03-what-is-it-like-to-be-a-playstation/","is_premium":0,"word_count":2432,"context":" … well, is PlayStation competing with Unreal? With <mark>Unity</mark>? <mark>Unity</mark> only went and nearly (or did?) get bought by a goddamn mobile ad company, which I think partly caught … ","reading_minutes":12},{"id":"d7f849c8-0adc-4828-a188-fdccc93524e9","slug":"s12e06-dan-hon-is-away-still","subject":"s12e06: Dan Hon is Away, Still","title":"Dan Hon is Away, Still","publish_date":"2022-05-18T02:23:23.461973+00:00","year":2022,"month":5,"season":12,"episode":6,"episode_label":"s12e06","canonical_url":"https://newsletter.danhon.com/archive/s12e06-dan-hon-is-away-still/","is_premium":0,"word_count":5679,"context":" … in the library and the right textures to decorate everything. Assassin's Creed: <mark>Unity</mark>, the latest in the Ubisoft I'm-a-pretend-assassin-travelogue set in Paris … ","reading_minutes":28},{"id":"0aae07da-c6fb-4107-b805-1f5425f8dc9b","slug":"s08e13-an-institution-at-the-intersection-of","subject":"s08e13: An Institution at the Intersection of Technology and Society","title":"An Institution at the Intersection of Technology and Society","publish_date":"2020-06-27T22:13:14.512000+00:00","year":2020,"month":6,"season":8,"episode":13,"episode_label":"s08e13","canonical_url":"https://newsletter.danhon.com/archive/s08e13-an-institution-at-the-intersection-of/","is_premium":0,"word_count":5300,"context":" … Apple Silicon plus Metal support in the major game engines (er, Unreal, <mark>Unity</mark>) is a much more realistic approach. And I wouldn’t be surprised if Apple is … ","reading_minutes":26},{"id":"5f90bffd-a80c-45ec-8c92-273fafc05fec","slug":"s08e11-arent-we-all-just-so-tired","subject":"s08e11: Aren't we all just so tired","title":"Aren't we all just so tired","publish_date":"2020-05-25T00:18:29.330000+00:00","year":2020,"month":5,"season":8,"episode":11,"episode_label":"s08e11","canonical_url":"https://newsletter.danhon.com/archive/s08e11-arent-we-all-just-so-tired/","is_premium":0,"word_count":3841,"context":" … The facetious note would be to say that <mark>Unity</mark> is used by <mark>Unity</mark> to make demos. I know people who work at <mark>Unity</mark>, and they are wonderful people … ","reading_minutes":19},{"id":"a633f96f-d735-42f8-87d5-c02818fcbf8e","slug":"s07e23-for-the-people-by-the-people","subject":"s07e23: For the people, by the people","title":"For the people, by the people","publish_date":"2019-11-28T07:35:43.608000+00:00","year":2019,"month":11,"season":7,"episode":23,"episode_label":"s07e23","canonical_url":"https://newsletter.danhon.com/archive/s07e23-for-the-people-by-the-people/","is_premium":0,"word_count":1933,"context":" … But I think we’re in a different place now with something like Looking Glass - the display comes with <mark>Unity</mark> and Unreal 3D engine integration and a javascript … ","reading_minutes":10},{"id":"44fc16db-d217-4416-ae1d-e18b8dd2f162","slug":"s5e09-at-any-cost","subject":"s5e09: At Any Cost","title":"At Any Cost","publish_date":"2018-03-30T00:00:00+00:00","year":2018,"month":3,"season":5,"episode":9,"episode_label":"s05e09","canonical_url":"https://newsletter.danhon.com/archive/s5e09-at-any-cost/","is_premium":0,"word_count":2255,"context":" … Anyway, here's the\nUnreal Engine sizzle reel,\nwhich I felt was a bit better (showed more interesting stuff) than the <mark>Unity</mark> one.\n\n\n\n* And inside that Unreal Engine … ","reading_minutes":11},{"id":"ad9e4ece-59ed-48bb-9ea0-4475bac490b4","slug":"episode-one-hundred-and-eighty-six-videogame","subject":"Episode One Hundred and Eighty Six: Videogame Tourism; Principles for 21st Century Government","title":"Videogame Tourism; Principles for 21st Century Government","publish_date":"2014-11-20T00:00:00+00:00","year":2014,"month":11,"season":null,"episode":186,"episode_label":"episode 186","canonical_url":"https://newsletter.danhon.com/archive/episode-one-hundred-and-eighty-six-videogame/","is_premium":0,"word_count":2017,"context":" … All of this leads somewhat inevitably to the accusation that Assassin's Creed <mark>Unity</mark>: An Assassin In Paris is historically inaccurate[2], which recalls the Jon Stewart response … ","reading_minutes":10},{"id":"bf6f6012-caf6-4cf6-9536-9997d07d264c","slug":"episode-one-hundred-and-eighty-two-the-starship","subject":"Episode One Hundred and Eighty Two: The Starship Enterprise; How Do You Solve A Problem Like Digital?","title":"The Starship Enterprise; How Do You Solve A Problem Like Digital?","publish_date":"2014-11-02T00:00:00+00:00","year":2014,"month":11,"season":null,"episode":182,"episode_label":"episode 182","canonical_url":"https://newsletter.danhon.com/archive/episode-one-hundred-and-eighty-two-the-starship/","is_premium":0,"word_count":5710,"context":" … in the library and the right textures to decorate everything. Assassin's Creed: <mark>Unity</mark>, the latest in the Ubisoft I'm-a-pretend-assassin-travelogue set in Paris … ","reading_minutes":29},{"id":"c2968c5a-d2a5-4e46-87ba-6316b44aeb10","slug":"episode-one-hundred-and-one-dangerous-not-trying","subject":"Episode One Hundred and One: Dangerous; Not Trying Is A Signal (2); What's Mine; Laundry","title":"Dangerous; Not Trying Is A Signal (2); What's Mine; Laundry","publish_date":"2014-06-13T00:00:00+00:00","year":2014,"month":6,"season":null,"episode":101,"episode_label":"episode 101","canonical_url":"https://newsletter.danhon.com/archive/episode-one-hundred-and-one-dangerous-not-trying/","is_premium":0,"word_count":2243,"context":" … Some of the best reporting on this has been over at Rock Paper Shotgun[1], but in a rare moment of, well, <mark>unity</mark>, it feels like most of … ","reading_minutes":11},{"id":"d2d16e47-6766-42f8-87a4-878682d80975","slug":"episode-thirty-one-everythings-made-of-blocks-how","subject":"Episode Thirty One: Everything's Made Of Blocks; How The World Works; Advances In Quantification","title":"Everything's Made Of Blocks; How The World Works; Advances In Quantification","publish_date":"2014-03-07T00:00:00+00:00","year":2014,"month":3,"season":null,"episode":31,"episode_label":"episode 31","canonical_url":"https://newsletter.danhon.com/archive/episode-thirty-one-everythings-made-of-blocks-how/","is_premium":0,"word_count":1893,"context":" … But it's being done in *Minecraft* - not Unreal or <mark>Unity</mark> or anything. *Minecraft*. Which was never really intended, I think, to do these sorts of things. But … ","reading_minutes":9},{"id":"13f0330d-821b-45ff-ade1-a17b7741b94b","slug":"episode-fifteen-i-miss-dopplr-infinifriends","subject":"Episode Fifteen: I Miss Dopplr, InfiniFriends","title":"I Miss Dopplr, InfiniFriends","publish_date":"2014-02-12T00:00:00+00:00","year":2014,"month":2,"season":null,"episode":15,"episode_label":"episode 15","canonical_url":"https://newsletter.danhon.com/archive/episode-fifteen-i-miss-dopplr-infinifriends/","is_premium":0,"word_count":933,"context":" … even exist anymore), which are essentially fancy text-to-speech engines with probably <mark>Unity</mark>-powered 3D animation on the back, and c) Markov chains, because, hey, you throw … ","reading_minutes":5}]}