{"id":2231,"slug":"unreal-engine","name":"Unreal Engine","type":"concept","created_at":"2026-08-08T04:46:16.379097+00:00","hidden":0,"aliases":["Unreal"],"episodes":[{"id":"02ba3a80-e24f-4c3c-8443-05b9532e4345","slug":"s16e03-its-the-unique-integration-of-the-hardware","subject":"s16e03: It's the Unique Integration of the Hardware, the Silicon, and the Software, Stupid","title":"It's the Unique Integration of the Hardware, the Silicon, and the Software, Stupid","publish_date":"2023-09-27T16:44:17.535349+00:00","year":2023,"month":9,"season":16,"episode":3,"episode_label":"s16e03","canonical_url":"https://newsletter.danhon.com/archive/s16e03-its-the-unique-integration-of-the-hardware/","is_premium":0,"word_count":2125,"context":" … But, technically, <mark>Unreal</mark> and Unity do support Metal, nevermind if the latter's use completely plummets thanks to the spectacular destruction of trust overseen by John Riccitello. And … ","reading_minutes":11},{"id":"69ea2a30-7bf0-4fa9-93d9-6614109ae087","slug":"s15e01-marks-on-a-flat-plane","subject":"s15e01: Marks on Flat Planes","title":"Marks on Flat Planes","publish_date":"2023-06-08T18:01:41.339766+00:00","year":2023,"month":6,"season":15,"episode":1,"episode_label":"s15e01","canonical_url":"https://newsletter.danhon.com/archive/s15e01-marks-on-a-flat-plane/","is_premium":0,"word_count":3502,"context":" … of paper projected onto a 2D plane? Does it end up being an <mark>Unreal</mark>/Unity volume environment you can navigate through? One you can spin around? (And why … ","reading_minutes":18},{"id":"d3c8f8d9-db1a-4a64-82e4-900aa324cdfa","slug":"s13e05-aqi-but-for-brain-fungus","subject":"s13e05: AQI But For Brain Fungus","title":"AQI But For Brain Fungus","publish_date":"2022-10-11T16:59:00.156472+00:00","year":2022,"month":10,"season":13,"episode":5,"episode_label":"s13e05","canonical_url":"https://newsletter.danhon.com/archive/s13e05-aqi-but-for-brain-fungus/","is_premium":0,"word_count":1137,"context":" … In fact, the closest I might see traditional publishers and news organizations engage with games is through middleware like <mark>Unreal</mark> or Unity, see: The Weather Channel's early … ","reading_minutes":6},{"id":"de4f1e43-c268-4209-96ed-256a320a863e","slug":"s13e03-what-is-it-like-to-be-a-playstation","subject":"s13e03: What is it like to be a PlayStation: Software Defined Brands; Gerrymandering Autocorrect","title":"What is it like to be a PlayStation: Software Defined Brands; Gerrymandering Autocorrect","publish_date":"2022-10-07T17:41:56.498734+00:00","year":2022,"month":10,"season":13,"episode":3,"episode_label":"s13e03","canonical_url":"https://newsletter.danhon.com/archive/s13e03-what-is-it-like-to-be-a-playstation/","is_premium":0,"word_count":2432,"context":" … well, is PlayStation competing with <mark>Unreal</mark>? With Unity? Unity only went and nearly (or did?) get bought by a goddamn mobile ad company, which I think partly caught … ","reading_minutes":12},{"id":"d48b84d7-4abc-46ae-9890-769e3462a17d","slug":"s13e02-what-is-it-like-to-be-a-playstation","subject":"s13e02: What Is It Like To Be A PlayStation?","title":"What Is It Like To Be A PlayStation?","publish_date":"2022-10-06T17:51:05.012328+00:00","year":2022,"month":10,"season":13,"episode":2,"episode_label":"s13e02","canonical_url":"https://newsletter.danhon.com/archive/s13e02-what-is-it-like-to-be-a-playstation/","is_premium":0,"word_count":1864,"context":" … much \"what if you could make stuff that's pretty much indistinguishable from <mark>Unreal engine</mark> games, but on a PS4 or PS5\" and honestly, the shit people build … ","reading_minutes":9},{"id":"c6c2cd39-6c64-4120-8be6-0ca941f9687b","slug":"s10e01-3d-engines-eating-the-world-jobs-for","subject":"s10e01: 3D engines eating the world; Jobs for computers; Digital Transformation by Degree","title":"3D engines eating the world; Jobs for computers; Digital Transformation by Degree","publish_date":"2021-07-30T19:01:02.014304+00:00","year":2021,"month":7,"season":10,"episode":1,"episode_label":"s10e01","canonical_url":"https://newsletter.danhon.com/archive/s10e01-3d-engines-eating-the-world-jobs-for/","is_premium":0,"word_count":2858,"context":" … 3D game engine features? I'm pretty sure I remember Epic Games' <mark>Unreal Engine</mark> getting in on this business what with their integration into live broadcasting and virtual … ","reading_minutes":14},{"id":"0aae07da-c6fb-4107-b805-1f5425f8dc9b","slug":"s08e13-an-institution-at-the-intersection-of","subject":"s08e13: An Institution at the Intersection of Technology and Society","title":"An Institution at the Intersection of Technology and Society","publish_date":"2020-06-27T22:13:14.512000+00:00","year":2020,"month":6,"season":8,"episode":13,"episode_label":"s08e13","canonical_url":"https://newsletter.danhon.com/archive/s08e13-an-institution-at-the-intersection-of/","is_premium":0,"word_count":5300,"context":" … Apple Silicon plus Metal support in the major game engines (er, <mark>Unreal</mark>, Unity) is a much more realistic approach. And I wouldn’t be surprised if Apple is … ","reading_minutes":26},{"id":"5f90bffd-a80c-45ec-8c92-273fafc05fec","slug":"s08e11-arent-we-all-just-so-tired","subject":"s08e11: Aren't we all just so tired","title":"Aren't we all just so tired","publish_date":"2020-05-25T00:18:29.330000+00:00","year":2020,"month":5,"season":8,"episode":11,"episode_label":"s08e11","canonical_url":"https://newsletter.danhon.com/archive/s08e11-arent-we-all-just-so-tired/","is_premium":0,"word_count":3841,"context":" … takeaway for me is to compare this description of Unity with Epic's <mark>Unreal</mark>: both are game engines (and more!) but one of them is also used by … ","reading_minutes":19},{"id":"9d4f908c-6cf9-4ade-821c-066aaa3ebd02","slug":"s08e10-take-your-time-reading-this-one","subject":"s08e10: Take your time reading this one","title":"Take your time reading this one","publish_date":"2020-05-17T20:44:15.684000+00:00","year":2020,"month":5,"season":8,"episode":10,"episode_label":"s08e10","canonical_url":"https://newsletter.danhon.com/archive/s08e10-take-your-time-reading-this-one/","is_premium":0,"word_count":3213,"context":" … Machinima’s time has come! (Also, the usage of <mark>Unreal Engine</mark> is basically Machinima, right?)\nOne reason I can imagine why this is happening is because all the … ","reading_minutes":16},{"id":"a633f96f-d735-42f8-87d5-c02818fcbf8e","slug":"s07e23-for-the-people-by-the-people","subject":"s07e23: For the people, by the people","title":"For the people, by the people","publish_date":"2019-11-28T07:35:43.608000+00:00","year":2019,"month":11,"season":7,"episode":23,"episode_label":"s07e23","canonical_url":"https://newsletter.danhon.com/archive/s07e23-for-the-people-by-the-people/","is_premium":0,"word_count":1933,"context":" … But I think we’re in a different place now with something like Looking Glass - the display comes with Unity and <mark>Unreal</mark> 3D engine integration and a javascript … ","reading_minutes":10},{"id":"44fc16db-d217-4416-ae1d-e18b8dd2f162","slug":"s5e09-at-any-cost","subject":"s5e09: At Any Cost","title":"At Any Cost","publish_date":"2018-03-30T00:00:00+00:00","year":2018,"month":3,"season":5,"episode":9,"episode_label":"s05e09","canonical_url":"https://newsletter.danhon.com/archive/s5e09-at-any-cost/","is_premium":0,"word_count":2255,"context":" … Anyway, here's the\n<mark>Unreal Engine</mark> sizzle reel,\nwhich I felt was a bit better (showed more interesting stuff) than the Unity one.\n\n\n\n* And inside that <mark>Unreal Engine</mark> … ","reading_minutes":11},{"id":"d2d16e47-6766-42f8-87a4-878682d80975","slug":"episode-thirty-one-everythings-made-of-blocks-how","subject":"Episode Thirty One: Everything's Made Of Blocks; How The World Works; Advances In Quantification","title":"Everything's Made Of Blocks; How The World Works; Advances In Quantification","publish_date":"2014-03-07T00:00:00+00:00","year":2014,"month":3,"season":null,"episode":31,"episode_label":"episode 31","canonical_url":"https://newsletter.danhon.com/archive/episode-thirty-one-everythings-made-of-blocks-how/","is_premium":0,"word_count":1893,"context":" … But it's being done in *Minecraft* - not <mark>Unreal</mark> or Unity or anything. *Minecraft*. Which was never really intended, I think, to do these sorts of things. But … ","reading_minutes":9}]}