{"id":2838,"slug":"wii","name":"Wii","type":"concept","created_at":"2026-08-08T04:49:51.869504+00:00","hidden":0,"aliases":[],"episodes":[{"id":"5a97efa3-08c5-453c-9212-1ba7c28fcd99","slug":"s21e09-a-different-strategy-the-sanest-choice-in","subject":"s21e09: A Different Strategy, The Sanest Choice In An Insane World","title":"A Different Strategy, The Sanest Choice In An Insane World","publish_date":"2026-07-03T22:43:48+00:00","year":2026,"month":7,"season":21,"episode":9,"episode_label":"s21e09","canonical_url":"https://newsletter.danhon.com/archive/s21e09-a-different-strategy-the-sanest-choice-in/","is_premium":0,"word_count":1474,"context":" … Nintendo don’t do that -- ever since the <mark>Wii</mark> at least they’ve deliberately pursued a strategy of using\nolder\ntechnologies and figuring out how to make them … ","reading_minutes":7},{"id":"a61b05e1-3dc5-4ad9-9e08-50bbb5744156","slug":"s13e08-business-models-that-make-you-cry-long","subject":"s13e08: Business models that make you cry; Long-range microwave networks; Home servers; Twitter, But Angrier And In VR","title":"Business models that make you cry; Long-range microwave networks; Home servers; Twitter, But Angrier And In VR","publish_date":"2022-10-14T20:04:16.704947+00:00","year":2022,"month":10,"season":13,"episode":8,"episode_label":"s13e08","canonical_url":"https://newsletter.danhon.com/archive/s13e08-business-models-that-make-you-cry-long/","is_premium":0,"word_count":2541,"context":" … the side and who knows what the fuck Nintendo just did with that <mark>Wii</mark> and that one game, the tennis game, that everyone played.\n\nPeople are buying these … ","reading_minutes":13},{"id":"d48b84d7-4abc-46ae-9890-769e3462a17d","slug":"s13e02-what-is-it-like-to-be-a-playstation","subject":"s13e02: What Is It Like To Be A PlayStation?","title":"What Is It Like To Be A PlayStation?","publish_date":"2022-10-06T17:51:05.012328+00:00","year":2022,"month":10,"season":13,"episode":2,"episode_label":"s13e02","canonical_url":"https://newsletter.danhon.com/archive/s13e02-what-is-it-like-to-be-a-playstation/","is_premium":0,"word_count":1864,"context":" … PlayStation beat Nintendo and Sega, until Nintendo decided to play a different game at the <mark>Wii</mark> era), PlayStation would like to think it understands\ngamers\n[sic] the most … ","reading_minutes":9},{"id":"373599b7-c64f-4333-9ef5-596f4c4cfa1d","slug":"s09e32-we-really-didnt-expect-this-to-work","subject":"s09e32: \"We Really Didn't Expect This To Work\"","title":"\"We Really Didn't Expect This To Work\"","publish_date":"2021-05-27T22:55:06.291593+00:00","year":2021,"month":5,"season":9,"episode":32,"episode_label":"s09e32","canonical_url":"https://newsletter.danhon.com/archive/s09e32-we-really-didnt-expect-this-to-work/","is_premium":0,"word_count":2175,"context":" … it's a project to emulate the Nintendo Gamecube and the Nintendo <mark>Wii</mark>\n[4]\ngames consoles.\n\nLast year, Apple finally came out with its own processor, with an … ","reading_minutes":11},{"id":"859794c0-fedb-488f-b748-9ccdd3892880","slug":"s07e12-scaling-bureaucracy","subject":"s07e12: Scaling Bureaucracy","title":"Scaling Bureaucracy","publish_date":"2019-10-10T00:17:49.990000+00:00","year":2019,"month":10,"season":7,"episode":12,"episode_label":"s07e12","canonical_url":"https://newsletter.danhon.com/archive/s07e12-scaling-bureaucracy/","is_premium":0,"word_count":4048,"context":" … I remember being excited when, I think in the <mark>Wii</mark> days, Nintendo came out with a patent that would let you pause and rewind gameplay to start again … ","reading_minutes":20},{"id":"ce2d4cbd-5234-4604-8103-1553a373598c","slug":"episode-one-hundred-and-sixteen-the-material-3","subject":"Episode One Hundred and Sixteen: The Material (3); Odds","title":"The Material (3); Odds","publish_date":"2014-07-04T00:00:00+00:00","year":2014,"month":7,"season":null,"episode":116,"episode_label":"episode 116","canonical_url":"https://newsletter.danhon.com/archive/episode-one-hundred-and-sixteen-the-material-3/","is_premium":0,"word_count":1209,"context":" … performance, Nintendo pretty much went sideways with the Nintendo DS and later the <mark>Wii</mark> by ignoring the flops-per-pixel race and going somewhere completely different. Sure, they … ","reading_minutes":6},{"id":"6ff1d848-3db0-46b7-b9d9-9b34975661f8","slug":"episode-eighty-motion-controlled-the-childish","subject":"Episode Eighty: Motion, Controlled; The Childish Myth; Odds","title":"Motion, Controlled; The Childish Myth; Odds","publish_date":"2014-05-15T00:00:00+00:00","year":2014,"month":5,"season":null,"episode":80,"episode_label":"episode 80","canonical_url":"https://newsletter.danhon.com/archive/episode-eighty-motion-controlled-the-childish/","is_premium":0,"word_count":1382,"context":" … I remember the moment pretty early on when we figured we could play <mark>Wii</mark> Tennis just as easily by sitting on the couch and flicking our wrist, with … ","reading_minutes":7},{"id":"ecf678c2-0ea7-4b89-b7ec-6b859a83012b","slug":"episode-fifty-three-yet-more-vr-tv-is-still","subject":"Episode Fifty Three: Yet More VR; TV is still fucked; Vox.com; Ugh","title":"Yet More VR; TV is still fucked; Vox.com; Ugh","publish_date":"2014-04-07T00:00:00+00:00","year":2014,"month":4,"season":null,"episode":53,"episode_label":"episode 53","canonical_url":"https://newsletter.danhon.com/archive/episode-fifty-three-yet-more-vr-tv-is-still/","is_premium":0,"word_count":2188,"context":" … Nintendo released their <mark>Wii</mark> console in 2006; it famously became a lifestyle family console in a way that no other video gaming device had done before. Wikipedia reckons … ","reading_minutes":11}]}