flat design
concept · 3 episodes · JSON
- Personality; A Rule about Designing Games … great retreat from skeuomorphism and not even that much about the charge into flat design, but I will say that I think the clear philosophy behind Apple’s …
- Yet More Smarts; The Continued Tyranny; A Different Kind Of Overload … move past 45 degree angle vir2l style designs and that they should embrace flat design already (never mind the teal and orange palette). A separate problem, though, is …
- Attention, Star Trek and Cars … No cars had flat design. Cars for Young People also looked like they were trying to have an iPad in the central dash, but obviously did not actually …